![]() ![]() Courrèges’ clothing, Pierre Cardin’s vibrant colors, Vidal Sassoon’s distinctive hair styling, and many, many more. We gathered hundreds of references and looked at important figures from the fashion world of the 1960s. It took some time and absorbing conversations to grasp how we wanted to design an Arkane take on the 1960s. ![]() However, each of us have our own visual culture and understanding of the 1960s. We saw the 1960s as a fantastic playground to develop new visual ideas. ![]() We had spent a decade in the Victorian era with the Dishonored series, and this was a refreshing change for the studio. When Art Director Sebastien Mitton suggested grounding Deathloop in the 1960s, the idea resonated with the team straight away. Viewing the 1960s through the Arkane lens We want the characters to be readable from a distance, yet detailed and rich when you get close to them. We usually invest several months in the early stages of the project into finding the right balance between stylized and realistic when it comes to volumes, textures and materials. We maintain clear shapes and readable lines and avoid visual noise, high frequencies and unnecessary details. Our style aims at highlighting our characters’ personalities, while idealizing certain proportions. They have a past and carry some heavy stories. We want our characters to feel like part of the world. In the case of Deathloop we wanted to keep some stylized cloth and anatomy, but we also wanted to introduce more realistic proportions and push the realism of our anatomy. We strive to constantly keep our artistic style evolving and maturing, while still maintaining what makes it unique and “Arkane-y.” Many people know us for the Dishonored franchise and its unique and identifiable art style. The first thing we think about when starting research on a new project is what we want to retain from our previous titles and what we want to push in other directions. And, of course, we crafted absolutely badass designs for them. We created their personalities, quirks and flaws. From the earliest stages of the development, we knew who we wanted them to be and how we wanted them to act and react. Many aspects of Deathloop have gone through changes since we started this project, but through this entire process, we’ve had our main characters, Colt and Julianna, to serve as our guiding lights. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |